
“…I wish I wasn’t spoiled about the existence of environmental puzzles.

For the sake of not wanting to write everything again, let me copy what I wrote in a discussion about the game mechanic I missed out on. There’s this one part of the game I frequently lament I never had the pleasure of experiencing for myself. Not a single game mechanic is explained, and it’s up to your intuition to figure out what these symbols mean (a very Montessorian approach at tutorials). The panels also have symbols on them, like black and white squares that the path must divide, or the line has to not cross over the shadows of a tree branch nearby. Right off the bat you can tell this is a test of your Logical-Mathematical prowess. Use your sabers and slice stuff flying right at you in tune with the beat. Looking for a game that meets at least two of these three qualities? a) Rhythm Game, b) VR Game, c) Game with Strenuous Physical Activity.

The experts tell you which button label to read, with labels including “MIDDLE”, “NEXT”, “UH HUH”, and then the disarmer has to press the first button that appears in a list read back by the experts. The word on the display can read “YOUR”, “YOU’RE”, “UHH”, “OKAY”, “BLANK”, “ “, and other homophones and common utterances. There’s a word on a display and six labeled buttons to press. There’s a module appropriately named “Who’s on First”, and both players have to choose their words very carefully for this one. The game even turns communication into a puzzle. For instance, the bomb defuser describes what wires are present on the bomb, the experts interrogate about their color, patterns and order, and then the disarmer cuts what needs to be cut. Some puzzles are straightforward and rely on simply describing the situation at hand. This game does a great job of combining communication with puzzle-solving, and makes for one great party game. You have to keep talking, and nobody will explode.Ī wonderful blend of Visual-Spatial, Linguistic-Verbal, Logical-Mathematical, and Interpersonal intelligences.
THE WITNESS RIVER OBELISK HOW TO
Everyone else has a guide on how to defuse said bomb. Today, I want to discuss 3 games that test more than one of these fields. Game designers like to challenge players in these fields, often creating challenges that require the player’s use of their multiple intelligence. Proposed after the book was written, in 1995. Naturalistic - The ability to understand and react to nature. Intrapersonal Intelligence - The ability to recognize one’s own emotions and motivations. Interpersonal Intelligence - The ability to work with others and understand their emotions and motivations. Musical Intelligence - The ability to analyze sound, rhythms, and patterns. Logical-Mathematical - The ability to analyze and solve problems in a logical manner.īodily-Kinesthetic - The ability to coordinate the mind with the physical body. Linguistic-Verbal - The ability to effectively communicate with written and spoken language. Visual-Spatial - The ability to visualize information, and analyze visual information.
